Odin's Ravens

In the rugged lands that make up the Northern Reaches (Soderfjord, Ostland and Vestland) commoners and kings alike often seek the wisdom and guidance of those chosen few of the All Father - Odin's Ravens. Commoners look to them for fair judgements in disputes, while kings and clan heads often ask them for guidance in matters of import.

Most ravens are clerics of Odin, but his paladins may also take this class. Northland druids and rangers seldom seek this path, as they tend to follow Immortals closer involved with nature than the affairs of men. Some ravens attach themselves to a permanent shrine, while others can be found in the service of a noble house or clan hall. A few can be found travelling the countryside dispensing wisdom and fair judgements as needed.

This information has been updated from GAZ 7: The Northern Reaches and more information can be found in that product.

Hit die: d8

Requirements

To become one of Odin's Ravens, a character must fulfill all the following criteria.

Alignment:
Any Lawful, non-Evil
 
Skill:
Knowledge (religion) 10 ranks
Patron Deity:
Odin
Spellcasting:
Ability to cast 4th level divine spells

Class Skills

The class skills for the raven (and the key ability for each skill) are Concentration (Con), Craft (Int), Decipher Script (Int), Diplomacy (Cha), Heal (Wis), Knowledge (arcana) (Int), Knowledge (religion) (Int), Perform (storytelling) (Cha), Profession (Wis), Sense Motive (Wis), Spellcraft (Int). See Chapter 4: Skills of the Player's Handbook for skill descriptions.

Skill points: 2+Int modifier

Class Features

Armor and Weapon Proficiency: Odin's ravens are proficient with the halfspear, shortspear and longspear. The character gains no additional proficiency with armor or shields.

Spells Per Day: Odin's ravens continue to advance in divine spellcasting ability as well as gaining the abilities of this new class. When a new raven level is gained, the character gains new spells per day as if he had also gained a level in whatever divine spellcasting class he belonged to before adding the prestige class. He does not, however, gain any other benefit a character of that class would have gained, except for an increased effective level in spellcasting. If the character had more than one divine spellcasting class before becoming a raven, he must decide which class he adds the new level to for purposes of determining spells per day.

Zone of Truth (Sp): Once per day, as a free action, a raven may activate a zone of truth (as per the spell). Caster level for this effect is calculated using the raven's total divine caster levels.

Enhanced Divinations (Ex): Beginning at 2nd level a raven adds his raven level to his percentage chance of success when using divination spells such as augury or divination. If an 11th-level cleric/3rd-level raven casts divination, his chance of success would be 70% (base) + 15% (1% per caster level) + 3% (his raven level), or 88%.

Discern Lies (Sp): At third level, a raven gains the spell-like ability to discern lies (as per the spell) a number of times per day equal to his raven level as a free action simply by concentrating. Caster level for this effect is calculated using the raven's total divine caster levels.

Multiclass Note: A paladin who becomes a raven may continue to advance as a paladin.

Ex-ravens: Ravens who, for any reason, change their patron deity to one other than Odin forever lose all of the special abilities and spellcasting levels of this prestige class (in addition to any other penalties for changing patron deities).

The Raven
Level Base Attack Bonus Fort. Save Ref Save Will Save Special Spells per Day
1 +0 +2 +0 +2 Zone of Truth +1 level of existing class
2 +1 +3 +0 +3 Divination Enhancement +1 level of existing class
3 +2 +3 +1 +3 Discern Lies +1 level of existing class